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A Near Future Sci-Fi LARP

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rules:actions [2021/06/10 14:56]
mochtire [Scavenging]
rules:actions [2022/12/10 09:27] (current)
aettles ↷ Links adapted because of a move operation
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 It should be noted that downtime activity must be zero risk. Anything that carries even a tiny degree of personal risk must be done in uptime at an event. Downtime activity should be restricted to things like poring over data, maps and journals that would be a bit tedious to do at an event. If you are in any doubt, just ask.\\ It should be noted that downtime activity must be zero risk. Anything that carries even a tiny degree of personal risk must be done in uptime at an event. Downtime activity should be restricted to things like poring over data, maps and journals that would be a bit tedious to do at an event. If you are in any doubt, just ask.\\
 +\\
 +If you are working as part of a team on a project you should all note down all the names of the team on your downtime form.\\
 +
 +===Possible Projects===
 +
 +  * Establish contacts within a faction, do them a few favours, work towards joining the faction.
 +  * Find a suitable spot to set up a workspace of some kind like a laboratory or gunsmithing workshop.
 +  * Spend more time picking through data you have acquired in uptime to arrive at more detailed conclusions.
 +  * Speak to NPCs at the Bar to learn more about the various factions, how anomalies work, freelancer gossip and so forth.
 +  * Work on a specific scientific or technical project (build a new gun, analyse a weird pill etc). This will require access to a suitable workspace.
 +
 +====Crafting====
 +
 +You can dedicate one or more downtime slots to crafting items for use in game. Please see the [[rules:crafting|Crafting]] page for more details. Some items require multiple weeks to be completed, with others you can make several of them in one week.
rules/actions.1623336962.txt.gz · Last modified: 2021/06/10 14:56 by mochtire