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A Near Future Sci-Fi LARP

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rules:armour [2021/06/08 10:17]
mochtire created
rules:armour [2023/07/31 15:26] (current)
mochtire
Line 1: Line 1:
 =====Equipment - Armour===== =====Equipment - Armour=====
  
 +The prices given here apply to starting characters. Once you have begun play you will need to speak to the relevant NPC during uptime or a referee during downtime as the prices will fluctuate depending on your reputation.\\
 +\\
 +Characters with the armoursmithing skill and a suitable toolkit can upgrade any light armour to its heavy equivalent at a cost of 1.5 times the difference between the two prices in either cash or armour parts.\\
 +
 +^Name^Cost^Effect^Phys-rep^
 +|Light patrol armour|800c|+10 health|A tactical vest or equivalent|
 +|Heavy patrol armour|1200c|+15 health|A tactical vest or equivalent|
 +|Light combat armour|1500c|+20 health & +1 hit points|Rigid body armour & some arm/leg armour|
 +|Heavy combat armour|2500c|+30 health & +2 hit points|Rigid body armour & some arm/leg armour|
 +|Light environment suit|1800c|+10 health|chemical hazard suit + mask|
 +|Heavy environment suit|3200c|+20 health|chemical hazard suit, tactical vest + mask|
 +
 +Environment suits will also offer protection against environmental hazards at the discretion of the mission referee. In this regard a heavy environment suit offers no extra protection compared to a light one.
  
rules/armour.1623147469.txt.gz · Last modified: 2021/06/08 10:17 by mochtire