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rules:armour [2021/06/08 10:17] mochtire created |
rules:armour [2023/07/31 15:26] (current) mochtire |
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=====Equipment - Armour===== | =====Equipment - Armour===== | ||
+ | The prices given here apply to starting characters. Once you have begun play you will need to speak to the relevant NPC during uptime or a referee during downtime as the prices will fluctuate depending on your reputation.\\ | ||
+ | \\ | ||
+ | Characters with the armoursmithing skill and a suitable toolkit can upgrade any light armour to its heavy equivalent at a cost of 1.5 times the difference between the two prices in either cash or armour parts.\\ | ||
+ | |||
+ | ^Name^Cost^Effect^Phys-rep^ | ||
+ | |Light patrol armour|800c|+10 health|A tactical vest or equivalent| | ||
+ | |Heavy patrol armour|1200c|+15 health|A tactical vest or equivalent| | ||
+ | |Light combat armour|1500c|+20 health & +1 hit points|Rigid body armour & some arm/leg armour| | ||
+ | |Heavy combat armour|2500c|+30 health & +2 hit points|Rigid body armour & some arm/leg armour| | ||
+ | |Light environment suit|1800c|+10 health|chemical hazard suit + mask| | ||
+ | |Heavy environment suit|3200c|+20 health|chemical hazard suit, tactical vest + mask| | ||
+ | |||
+ | Environment suits will also offer protection against environmental hazards at the discretion of the mission referee. In this regard a heavy environment suit offers no extra protection compared to a light one. | ||