The Zone

A Near Future Sci-Fi LARP

User Tools

Site Tools


rules:armour

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
rules:armour [2022/11/26 07:19]
aettles ↷ Page moved from start:rules:armour to rules:rules:armour
rules:armour [2023/07/31 15:26] (current)
mochtire
Line 11: Line 11:
 |Heavy combat armour|2500c|+30 health & +2 hit points|Rigid body armour & some arm/leg armour| |Heavy combat armour|2500c|+30 health & +2 hit points|Rigid body armour & some arm/leg armour|
 |Light environment suit|1800c|+10 health|chemical hazard suit + mask| |Light environment suit|1800c|+10 health|chemical hazard suit + mask|
-|Heavy environment suit|3200c|+20 health|chemical hazard suit + mask|+|Heavy environment suit|3200c|+20 health|chemical hazard suit, tactical vest + mask|
  
 Environment suits will also offer protection against environmental hazards at the discretion of the mission referee. In this regard a heavy environment suit offers no extra protection compared to a light one. Environment suits will also offer protection against environmental hazards at the discretion of the mission referee. In this regard a heavy environment suit offers no extra protection compared to a light one.
  
rules/armour.1669447181.txt.gz · Last modified: 2022/11/26 07:19 by aettles