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rules:blueprints [2022/01/20 14:31] mochtire |
rules:blueprints [2023/06/05 12:37] (current) mochtire |
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- | ======Creating Blueprints====== | + | ======Research & Creating Blueprints====== |
- | The only way to craft equipment | + | Research and creating new blueprints follow broadly the same rules but with slightly different goals in mind.\\ |
+ | \\ | ||
+ | Research is a purely theoretical endeavour that will not result in an item that can be crafted. Instead, it expands the knowledge players have available | ||
+ | \\ | ||
+ | A blueprint allows a new item to be built using a suitable | ||
+ | |||
+ | Fred's cunning plan is to construct | ||
+ | The idea is to superheat the bullet as it leaves | ||
+ | He teams up with Bertha (a physicist) to make this happen. | ||
+ | Bertha carries out a research project to develop the necessary science to superheat materials into plasma. | ||
+ | Fred will then use that information | ||
====Stage 1==== | ====Stage 1==== | ||
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He teams up with Bertha (a physicist) to make this happen. | He teams up with Bertha (a physicist) to make this happen. | ||
The game team determines that the science for a plasma weapon is solid | The game team determines that the science for a plasma weapon is solid | ||
- | but still only theoretical so Bertha needs to spend 8 weeks testing it. | + | but still only theoretical so Bertha needs to spend 5 weeks testing it. |
- | The first prototypes will need Fred's gunsmithing expertise | + | The first prototypes will need Fred's gunsmithing expertise, but Bertha' |
- | (6 weeks for Fred, 2 more for Bertha) | + | (6 weeks for Fred, 5 to create the blueprint, 1 to build the prototype |
- | Fred will then need to refine | + | |
- | | + | |
=====Theoretical Blueprints===== | =====Theoretical Blueprints===== | ||
Not all research work needs to end in a fixed product. Sometimes a character can work on a purely theoretical piece of science work. Such theoretical blueprints would be very similar to a published scientific paper in scope and style. | Not all research work needs to end in a fixed product. Sometimes a character can work on a purely theoretical piece of science work. Such theoretical blueprints would be very similar to a published scientific paper in scope and style. | ||
- | In the example above Bertha could have done her first 8 weeks entirely | + | In the example above Bertha could have done her 5 weeks entirely |
independently of Fred and just filed a blueprint for the theoretical | independently of Fred and just filed a blueprint for the theoretical | ||
science of superheating bullets. | science of superheating bullets. | ||
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spend more time with Fred on his plasma gun concept, but she would | spend more time with Fred on his plasma gun concept, but she would | ||
also have been able to help Martha with her idea for a melee weapon. | also have been able to help Martha with her idea for a melee weapon. | ||
+ | |||
+ | =====Red Lines===== | ||
+ | |||
+ | These are the areas of research that just plain aren't going to get anywhere. Most of these are for game design purposes, or restrictions in the lasertag software that make them impractical. This list may well expand over time so please check back every time you have an idea just to be on the safe side. | ||
+ | |||
+ | * Weapon modifications that increase damage. Sooner or later everyone' | ||
+ | * Any new chemical or drug that is addictive. The game team will be playing around with addiction as a theme but we intend to be very careful with it and sensitive of the possible impact on players. Characters will be able to replicate most drugs they find at an event including anything addictive, but we do not want players introducing new substances whose primary focus is addiction. | ||
+ | * Any chemical or drug designed to make the recipient more suggestible, | ||
+ | |||
+ | =====What The Lasertag Kit Can Do===== | ||
+ | |||
+ | Primarily presented to help players decide what projects might be feasible as far as combat upgrades go.\\ | ||
+ | The kit has the following stats programmed in; | ||
+ | |||
+ | * Rate of fire | ||
+ | * Clip size | ||
+ | * Length of time your gun is disabled when you are shot | ||
+ | * Length of time you are invulnerable after being shot | ||
+ | * amount of hit points/ | ||
+ | |||
+ | The software also tracks how many clips of ammo you are carrying, but that hasn't really been something that's been an issue for players and is probably not worth modifying. If there ever seems to be a need, the game team will make that modification anyway, regardless of research.\\ | ||
+ | The software will also allow you to regenerate in two different ways, either back to full when partially damaged, or back up and functioning from zero health. Both have a time period that elapses before regeneration starts. |