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rules:downtime [2024/03/03 18:36] mochtire |
rules:downtime [2024/07/31 11:16] (current) mochtire |
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- | =====Downtime===== | + | **Downtime |
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+ | **After each event you will need to contact the game team and let them know how you intend to spend your downtime. All available downtime actions have a cost in weeks, there is a total of 8 weeks available between each event. Please give as much detail as you can. The game team are happy to have conversations on our Discord to hammer out details of more complex actions.**\\ | ||
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- | The downtime | + | **Before anything else happens you will need to organise your finances. If you do not submit |
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- | to do something specific between events. | + | |
- | If no downtime is submitted your character will take any required bed rest | + | |
- | to recuperate and then the reminder | + | |
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- | Scavenger living expenses depending on your skill set. | + | |
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- | ====At The Event Itself==== | + | <fs large>< |
- | You should go through all the Wound Cards you have received, and work out the total number of weeks of bed rest you need and any medical expenses that need to be met. The referees will record these details | + | **During each downtime phase a selection of skills will be made available to learn. This list is generated randomly, but it can be influenced by talking to Bar NPCs and putting up cash bounties to attract |
- | You should also hand in any food items you intend to use to lower your living expenses and all laminated tokens for parts that you intend to use to carry out repairs or upgrades as well.\\ | + | \\ |
- | If you have acquired any crafting materials or gained access to the shared workspace this also needs to be noted to the referees.\\ | + | Any skill that has been researched by a player can be taught |
- | Any weapons or armour used at that event will need to be maintained. If you have the Equipment Maintenance skill you can do this for 50c per weapon and 100c per suit of armour. If you used two weapons, you need to pay costs twice. If you do not have the skill you can pay an NPC to do it for 200c for a weapon and 400c for armour, or you can find a PC with the gunsmithing and/or armoursmithing skills. Regardless of who does the work please tell the referee how much you are spending and if you are paying a PC, which one. | + | |
- | ====Servicing Debt==== | + | <fs large>< |
- | If you still owe the Barkeep money from character generation then you must pay at least 20% of the current debt off during downtime. If you cannot manage this please contact a referee. You can of course pay back more than the minimum 20%. | + | ^Activity^Description^Cost in Weeks^Other Costs^ |
+ | |Making Food|Food can either be grown or 3D printed. Enough is produced to feed one person for the full 8 weeks of downtime, with enough leftovers for people to bring their own food at eat at the next event. Grown food is vegetables and fruits, printed food is meat, cheese, pasta and bread. Players can team up so they both at events. Players should not be eating anything ic other than what the Bar provides if they have not taken this action.|1 week|50c per person| | ||
+ | |Crafting|Please see the currently available [[farm: | ||
+ | |Research Project|Characters may wish to develop a new crafting recipe based on known science, or expand the database | ||
+ | |Guard Duty|The Bar will pay people 400c a week to do guard duty at the Bar.|1 week|nothing| | ||
+ | |Scavenging|A character can go through old buildings, the sites of gunfights or anything else they find. This will yield a small amount of credits and occasionally some fancier loot. On average, scavenging yields far less in credits than guard duty|1 week|nothing| | ||
+ | |Recuperation|Characters that undergo surgery for whatever reason will need to spend some time recovering. Installation of bionic limbs or other cyberware might have a low recovery time, full organ replacement might take a complete downtime.|Varies|None| | ||
+ | |Other...|You are free to try and do almost anything | ||
- | ====Living Expenses==== | + | <fs large>< |
- | After each game event you must pay living expenses for the time between that event and the next one. Those are determined by the table given below. | + | **And herein lies the fun bit...\\ |
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- | ^Name^Description^Game Effect Next Event^Cost^ | + | So far we have used an online form, paper forms at the event, and one to one time with each player at events, and none of these systems have worked. The online form generally got very low take-up, the paper forms at events yielded |
- | |Scavenger|The character forages for food, sleeps rough, and rarely spends any time indoors.|-20 hit points and -1 melee hits|0c| | + | \\ |
- | |Inferior|The character forages for about half their meals, and sleeps rough almost all the time.|-10 hit points and -1 melee hit|1000c| | + | So long as all the various bits and pieces listed above happen, we are no longer concerned how they are communicated. We have an active Facebook |
- | |Basic|The character eats canned food or noodles, sleeps rough some of the time, and rents a bed at the bar once or twice a week|No health penalties|3000c| | + | |
- | |Superior|The character eats almost exclusively canned food, takes vitamins | + | |
- | |Opulent|The character eats canned food most of the time, but occasionally manages to get hold of fresh vegetables, takes vitamins | + | |
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- | The Survivalist and Trapper skills can negate the health penalties for the two cheaper lifestyles. However it does not alter the lifestyle. You are still sleeping rough and eating roast rabbit and foraged mushrooms most of the time. The Basic, Superior and Opulent lifestyles | + | |
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- | ====Downtime Points==== | + | |
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- | Each character gets 8 downtime points to spend. These each represent one week of activity. The various options | + | |
- | ====Fill In The Online Return==== | + | <fs large>< |
- | We will do most of your sums for you when we get your return.\\ | + | **Gun programming happens 2-3 days before an event. Anything that would affect that has to happen by the weekend before each event. That means adding new skills, installing weapon upgrades and purchasing new weapons or armour. If it affects weapon damage or your health stat, we need to know about it a week before the event.\\ |
- | Fill in all the relevant sections as best you can, contact | + | |
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- | The link for the returns form will be posted on the Facebook page after every event.\\ | + | Research projects may well lead to crafting a weapon or armour upgrade so the above applies. Other projects |
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- | Once all returns have been submitted we will process them and send out a current inventory, skill list and cash balance | + | Should anything you want to do require |