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rules:effects [2022/02/08 14:47] mochtire [Red Smoke] |
rules:effects [2022/12/10 09:27] (current) aettles ↷ Page moved from wiki:rules:effects to rules:effects |
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Once a phys-rep has been used for a specific effect that will be recorded here and that phys-rep will always have the same mechanical effect on the character at the time the player encounters the phys-rep. The cause of the effect or the long-term effects may change radically, but the mechanical effect at the time will not.\\ | Once a phys-rep has been used for a specific effect that will be recorded here and that phys-rep will always have the same mechanical effect on the character at the time the player encounters the phys-rep. The cause of the effect or the long-term effects may change radically, but the mechanical effect at the time will not.\\ | ||
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+ | The rules below are only intended to tell you how to immediately react when you | ||
+ | encounter the effect in question. Mission referees will provide more detail where | ||
+ | necessary. | ||
+ | | ||
+ | This is so you do not need to wait for a referee to tell you how to react and | ||
+ | you can start to roleplay appropriately as soon as possible. | ||
====Blue Smoke==== | ====Blue Smoke==== |