The Zone

A Near Future Sci-Fi LARP

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rules:kit [2021/07/01 09:20]
mochtire
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-=====Kit Brief===== 
  
-Everything below should be considered suggestions. The game team is far more concerned that your behaviour fits the setting rather than your clothing.\\ 
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-===What the game is NOT=== 
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-  * Post-apocalyptic. Yes it's set in the future, and yes there's been a huge disaster, but the vast majority of the world is ticking along just fine. 
-  * Cyberpunk. The real world of 2021 has many parallels with how a corporate cyberpunk world is supposed to start off, and the game is set as the world has started off along the path to corporate rule, but the Government of the day is still very much in charge. 
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-As such, movies like the Mad Max series are probably not the best place to look for kit inspiration. Weathering kit is probably not necessary either. 
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-===What the game IS==== 
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-  * Intentionally low budget. This may well change as time goes on, but the initial plan is that the game should be accessible to all, with no huge outlay for kit. Old clothes, decent boots and a cheap tactical vest should get any player started. 
-  * Near future. The game is set just over a decade from now in an area that's been sealed off from the outside world for years. The clothing and equipment in the Zone is modern day stuff, any fancy 2030's tech is outside the Zone and not available to you. 
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-The hope is to promote immersion by providing a world that's internally consistent and easy to slide into, rather than through high-end kit and props. 
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-====Suggested Sources==== 
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-Obviously, the game is directly <del>stolen from</del> inspired by the S.T.A.L.K.E.R. series of PC games, so a lot of kit inspiration can be derived from those. 
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-{{:start:rules:rookie.jpg?600|}} 
-A typical rookie stalker or bandit.\\ 
-\\ 
-{{:start:rules:stalker.jpg?600|}} 
-A more experienced stalker wearing a suit designed to protect against the hazards of the Zone rather than gunfire.\\ 
rules/kit.1625131243.txt.gz · Last modified: 2021/07/01 09:20 by mochtire