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rules:skills:combat [2021/08/16 10:20] mochtire |
rules:skills:combat [2023/04/06 13:15] (current) mochtire |
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- | =====Combat Skills===== | + | ;#; |
+ | <fc # | ||
+ | ;#; | ||
- | Cost represents the credits required to be trained in the skill during downtime. This can be ignored for the four starting skills. | ||
- | ^Skill^Description^Pre-Requisites^Cost^ | + | **Cost represents the credits required to be trained in the skill during downtime. This can be ignored for the four starting skills.** |
- | |Gunfighter|The character is very adept with pistols and machine | + | |
- | |Marksman|The character is very adept with SMGs and assault rifles and does +5 damage with them|None|1000c| | + | ^<fc # |
- | |Sharpshooter|The character is very adept with hunting | + | |<fc # |
- | |I Lurves Ma Gun|The character chooses a single ranged weapon type. They will do +10 damage with those weapons, but will incur a -5 damage penalty on all other ranged weapons. Gunfighter, Marksman | + | |<fc # |
+ | |<fc # | ||
+ | |<fc # | ||
+ | |<fc # | ||
+ | |<fc # | ||