The Zone

A Near Future Sci-Fi LARP

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rules:started [2021/06/06 15:41]
mochtire
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-=====Character Generation Process===== 
  
-===Step 1 - Choose Skills=== 
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-Each character starts play with 4 [[start:rules:skills|skills]]. 
-It is strongly recommended that most characters begin play with **first aid**, **data gathering** and **equipment maintenance** so that they can be reasonably self-reliant. If you do not have one of these skills, you will be reliant on NPCs or other PCs which can be expensive.\\ 
-\\ 
-**Gun smithing**, **armour smithing** and **surgery** can bring in a reasonable income during downtime and can also yield some bonuses when looting.\\ 
-**Data analysis** can be very useful to dig deeper into plot, as can the four scientific disciplines.\\ 
-**Survivalist** and **trapper** will greatly reduce the costs you must meet to remain healthy. 
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-===Step 2 - Choose Equipment=== 
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-Characters start with no money or equipment. Instead they must take out a loan of up to 5000 credits from the gang.\\ 
-Record a list of what you buy, the ref team will track your debt. You will need to pay a minimum amount towards your debt in each downtime session. You can of course pay off more than the minimum.\\ 
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-===Step 3 - Details=== 
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-Record your character's name, and any background details you want to bring to the attention of the ref team.\\ 
-Most characters will have a military background or similar, but a law enforcement or security background also works, or you could play a wannabe who never got into the military.\\ 
-It's worth considering why your character is in the Zone. For the vast majority it is all about the money, with a three year tour of the Zone yielding more than enough money for most people to retire on. It is a very high-risk profession though, with only around 12% of freelancers coming back out of the Zone. What kind of person takes that risk?\\ 
rules/started.1622994083.txt.gz · Last modified: 2021/06/06 15:41 by mochtire