The Zone

A Near Future Sci-Fi LARP

User Tools

Site Tools


rules:teams

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
rules:teams [2022/12/27 13:02]
aettles
rules:teams [2023/03/22 15:03] (current)
mochtire
Line 3: Line 3:
 ;#; ;#;
  
 +<fc #e37700>**Important note: this page is being left as it is deliberately, largely because it covers some important design points, but these plans did not really survive contact with the players. The current players have largely banded together as a single group at this point and have set up a base of operations. For new players, those in this group have had it made clear to them that their default position should be to invite new characters into this group unless the character in question provides them with a good reason not to. New players should also keep in mind that this player group has put in a lot of work to reach the point they have, and they have every right to protect that effort from characters they feel are going to betray them. The game team is extremely adamant that it will not allow gatekeeping that prevents new players accessing every part of the game, but equally past player effort must be protected. Anyone joining an existing player group solely to grief, troll or otherwise ruin someone else's game will not be welcome back to future events.**</fc>
  
-It is a deliberate choice for game design that players arrive in the Zone as solo freelancers who do not know each other. There are a few reasons for this. 
  
 +It is a deliberate choice for game design that players arrive in the Zone as solo freelancers who do not know each other. There are a few reasons for this.
  
-  A level playing field. Many larp systems promote people arriving as an organised group, but with a relatively small player base that cannot easily expand, one large group can easily dominate the game. +  A level playing field. Many larp systems promote people arriving as an organised group, but with a relatively small player base that cannot easily expand, one large group can easily dominate the game. 
-  Getting to know people and forming teams in game gives solo players a reasonable chance at finding a group to join up with. +  Getting to know people and forming teams in game gives solo players a reasonable chance at finding a group to join up with. 
-  Players cannot pool money to outfit one person to a level beyond other starting characters.+  Players cannot pool money to outfit one person to a level beyond other starting characters.
  
  
rules/teams.1672146177.txt.gz · Last modified: 2022/12/27 13:02 by aettles