**Radio Equipment** **After a series of incidents where comms were breached, players did a certain amount of work to rectify that.** **Frequency Scanner** - Designed and built by Leon Morgan **At the start of a mission, someone back at the Bar or the Manor House can use the scanner to see if they can access enemy communications. If it's possible, the player at the Bar/Manor will be told the radio channel the NPCs are using for that mission. They can pass that along to the team on the mission. Some NPCs, notably the military, will have encrypted systems that cannot be accessed. The ref team may also periodically send out random radio messages that the scanner will pick up.** **Encrypted Radios** - Designed and built by Leon Morgan **Six encrypted radios have been built. Two of these are now in the hands of specific players, the other four remain in general use for all players with access to the Manor. Anyone __not__ using one of these radios is risking NPCs being able to break into their comms during a mission. We would ask that before a mission starts the players identify to the crew who has one of the four encrypted radios.**