=====Equipment - Armour===== The prices given here apply to starting characters. Once you have begun play you will need to speak to the relevant NPC during uptime or a referee during downtime as the prices will fluctuate depending on your reputation.\\ \\ Characters with the armoursmithing skill and a suitable toolkit can upgrade any light armour to its heavy equivalent at a cost of 1.5 times the difference between the two prices in either cash or armour parts.\\ ^Name^Cost^Effect^Phys-rep^ |Light patrol armour|800c|+10 health|A tactical vest or equivalent| |Heavy patrol armour|1200c|+15 health|A tactical vest or equivalent| |Light combat armour|1500c|+20 health & +1 hit points|Rigid body armour & some arm/leg armour| |Heavy combat armour|2500c|+30 health & +2 hit points|Rigid body armour & some arm/leg armour| |Light environment suit|1800c|+10 health|chemical hazard suit + mask| |Heavy environment suit|3200c|+20 health|chemical hazard suit, tactical vest + mask| Environment suits will also offer protection against environmental hazards at the discretion of the mission referee. In this regard a heavy environment suit offers no extra protection compared to a light one.