**Combat & Hazards**
**Between physics breaking anomalies, bandit groups and warring factions, the Zone can be a dangerous place.**
**[[rules:ranged|Ranged Combat]] || [[rules:melee|Melee Combat]] || [[rules:healing|Healing & Stabilisation]]\\
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[[rules:wounds|Wounds & Long Term Effects]] || [[rules:effects|Environmental Effects]] || [[rules:calls|Combat Calls]]**