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rules:armour

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rules:armour [2022/12/10 09:27] – ↷ Page moved from wiki:rules:armour to rules:armour aettlesrules:armour [2026/03/27 09:57] (current) mochtire
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 ^Name^Cost^Effect^Phys-rep^ ^Name^Cost^Effect^Phys-rep^
-|Light patrol armour|800c|+10 health|A tactical vest or equivalent| +|Light patrol armour|80b|+10 health|A tactical vest or equivalent| 
-|Heavy patrol armour|1200c|+15 health|A tactical vest or equivalent| +|Heavy patrol armour|120b|+15 health|A tactical vest or equivalent| 
-|Light combat armour|1500c|+20 health & +1 hit points|Rigid body armour & some arm/leg armour| +|Light combat armour|150b|+20 health & +1 hit points|Rigid body armour & some arm/leg armour| 
-|Heavy combat armour|2500c|+30 health & +2 hit points|Rigid body armour & some arm/leg armour| +|Heavy combat armour|250b|+30 health & +2 hit points|Rigid body armour & some arm/leg armour| 
-|Light environment suit|1800c|+10 health|chemical hazard suit + mask| +|Light environment suit|180b|+10 health|chemical hazard suit + mask| 
-|Heavy environment suit|3200c|+20 health|chemical hazard suit + mask|+|Heavy environment suit|320b|+20 health|chemical hazard suit, tactical vest + mask|
  
 Environment suits will also offer protection against environmental hazards at the discretion of the mission referee. In this regard a heavy environment suit offers no extra protection compared to a light one. Environment suits will also offer protection against environmental hazards at the discretion of the mission referee. In this regard a heavy environment suit offers no extra protection compared to a light one.
  
rules/armour.1670664430.txt.gz · Last modified: by aettles