rules:crafting
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| rules:crafting [2024/03/06 11:34] – mochtire | rules:crafting [2026/03/27 11:18] (current) – mochtire | ||
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| **Crafting items and upgrades during downtime requires several things.** | **Crafting items and upgrades during downtime requires several things.** | ||
| - | * A usable [[rules:workspaces|workspace]]. Currently, only one workspace exists, | + | * A usable [[:spaces|workspace]]. Currently, three player-controlled locations exist, only one has the capacity for crafting, one is in disrepair and one is abandoned. |
| * A suitable blueprint. These can be found as loot or developed as a research project. Once found/ | * A suitable blueprint. These can be found as loot or developed as a research project. Once found/ | ||
| * The relevant skill. | * The relevant skill. | ||
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| + | **A usable workspace requires several components.** | ||
| + | **Please see [[spaces: | ||
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| + | * Some kind of workbench or the like appropriate to the skill you wish to use. Some workbenches will work for multiple skills, others are highly specific. The game team will guide you through what you can and can't do with what you find. | ||
| + | **Most of the above must be scavenged, bought or looted in uptime at an event. The game team will provide opportunities to find what you need, but they will not guarantee success and they will not hand stuff out for free. You will need to complete missions or hand out a lot of cash to get what you need. It may also take multiple events to piece everything together. Certain items, e.g. a forge can be built in downtime by a suitably knowledgeable character, the game team will assign a time cost to that during discussions with you.** | ||
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| + | **These will appear as loot on memory sticks. Once installed on a computer in a workspace they can be used by anyone with access to that workspace. The memory stick with the blueprint(s) must be handed back to a ref and you must tell them where you intend to store the blueprints. You can install them in multiple places.\\ | ||
| + | \\ | ||
| + | The other option is to create your own blueprints by [[rules: | ||
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| |Chemistry|Synthesising compounds, making drugs| | |Chemistry|Synthesising compounds, making drugs| | ||
| |Mathematics|Writing computer code| | |Mathematics|Writing computer code| | ||
| - | |Surgery|Not much use to build anything, but vital to install devices in a human subject| | + | |Medicine|Not much use to build anything, but vital to install devices in a human subject| |
| |Cybersurgery|As per surgery, but specifically for devices wired into the nervous system and brain| | |Cybersurgery|As per surgery, but specifically for devices wired into the nervous system and brain| | ||
| |Electronics|Any electronic devices| | |Electronics|Any electronic devices| | ||
| |Nanotechnology|Very small devices, anything using nanites as part of the device| | |Nanotechnology|Very small devices, anything using nanites as part of the device| | ||
| - | In addition several | + | **A small number of crafting |
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| - | **The vast majority of crafting recipes have a cost in credits. This is to represent the time and effort required to scrounge up the necessary materials to feed into the printers. These might not be actual credits spent at the Bar, it might be food bought as a favour to other people who found what you need, or the cash you spent to stay alive while out hunting for scrap. How you choose to roleplay out the credit cost is up to you.\\ | ||
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| - | A small number of crafting projects may require a very specific part that cannot be duplicated with existing knowledge. In these instances the character can try to create a blueprint for the part, request a mission to acquire said part, or put up a bounty in the Bar for it.** | ||
rules/crafting.1709724883.txt.gz · Last modified: by mochtire
