rules:getting_started
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| rules:getting_started [2026/05/15 09:07] – mochtire | rules:getting_started [2026/05/15 09:23] (current) – mochtire | ||
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| For the vast majority it is all about the money, with a three year tour of the Zone yielding more than enough money for most people to retire on. It is a very high-risk profession though, with only around 12% of freelancers coming back out of the Zone. What kind of person takes that risk? | For the vast majority it is all about the money, with a three year tour of the Zone yielding more than enough money for most people to retire on. It is a very high-risk profession though, with only around 12% of freelancers coming back out of the Zone. What kind of person takes that risk? | ||
| - | If you are playing a character with a previous life in the Zone the game team will need a reasonably well fleshed-out backstory. Who did you work for? Why did you quit? Did you quit or were you pushed out? Did you see something you weren' | + | If you are playing a character with a previous life in the Zone the game team will need a reasonably well fleshed-out backstory. Who did you work for? Why did you quit? Did you quit or were you pushed out? Did you see something you weren' |
rules/getting_started.txt · Last modified: by mochtire
