The Zone

A Near Future Sci-Fi LARP

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rules:getting_started

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rules:getting_started [2026/05/15 09:07] mochtirerules:getting_started [2026/05/15 09:23] (current) mochtire
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 For the vast majority it is all about the money, with a three year tour of the Zone yielding more than enough money for most people to retire on. It is a very high-risk profession though, with only around 12% of freelancers coming back out of the Zone. What kind of person takes that risk? For the vast majority it is all about the money, with a three year tour of the Zone yielding more than enough money for most people to retire on. It is a very high-risk profession though, with only around 12% of freelancers coming back out of the Zone. What kind of person takes that risk?
  
-If you are playing a character with a previous life in the Zone the game team will need a reasonably well fleshed-out backstory. Who did you work for? Why did you quit? Did you quit or were you pushed out? Did you see something you weren't supposed to? If you want to enter play knowing something of worth, speak to the game team about your rough concept and we're happy to flesh out further details.+If you are playing a character with a previous life in the Zone the game team will need a reasonably well fleshed-out backstory. Who did you work for? Why did you quit? Did you quit or were you pushed out? Did you see something you weren't supposed to? If you want to enter play knowing something of worth, speak to the game team about your rough concept and we're happy to flesh out further details. Check [[rules:getting_started:existing|here]] for more details and design ideas about these characters.
rules/getting_started.txt · Last modified: by mochtire