The Zone

A Near Future Sci-Fi LARP

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rules:getting_started

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rules:getting_started [2024/03/03 19:00] – created mochtirerules:getting_started [2026/03/26 15:53] (current) mochtire
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 <fs x-large><fc #e37700>**Step 1 - Choose Skills**</fc></fs> <fs x-large><fc #e37700>**Step 1 - Choose Skills**</fc></fs>
  
-Each character starts play with 4 skills. It is strongly recommended that most characters begin play with first aid, data gathering and equipment maintenance so that they can be reasonably self-reliant. If you do not have one of these skills, you will be reliant on NPCs or other PCs which can be expensive.+Each character starts play with 4 skills. It is strongly recommended that most characters begin play with first aid, data gathering and either a weapon damage or a technical skill so that they can be reasonably self-reliant.
  
-Gun smithingarmour smithing and surgery can bring in a reasonable income during downtime and can also yield some bonuses when looting.+Gun smithing and armour smithing can bring in a reasonable income during downtime and can also yield some bonuses when looting.
 Data analysis can be very useful to dig deeper into plot, as can the four scientific disciplines. Data analysis can be very useful to dig deeper into plot, as can the four scientific disciplines.
-Survivalist and trapper will greatly reduce the costs you must meet to remain healthy.+Survivalist and trapper will greatly reduce the costs you must meet to remain healthy, although player action now means there are far better ways to do this that you will discover in game.
  
 It is possible to start play as a specialist in either the scientific or technical fields, but be aware that it can be risky and you may find you cannot access some missions. On the other hand you may find you have greater access to the wider plot or the ability to command a higher price for your skills. It is possible to start play as a specialist in either the scientific or technical fields, but be aware that it can be risky and you may find you cannot access some missions. On the other hand you may find you have greater access to the wider plot or the ability to command a higher price for your skills.
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 <fs x-large><fc #e37700>**Step 2 - Choose Equipment**</fc></fs> <fs x-large><fc #e37700>**Step 2 - Choose Equipment**</fc></fs>
  
-Characters start with no money or equipment. Instead they must take out a loan of up to 5000 credits from the gang.+Characters start with no money or equipment. Instead they must take out a loan of up to 500 bucks from the Gatehouse.
 Record a list of what you buy, the ref team will track your debt. You will need to pay a minimum amount towards your debt in each downtime session. You can of course pay off more than the minimum. Record a list of what you buy, the ref team will track your debt. You will need to pay a minimum amount towards your debt in each downtime session. You can of course pay off more than the minimum.
  
rules/getting_started.1709492403.txt.gz · Last modified: by mochtire