rules:loot
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| rules:loot [2022/12/10 09:27] – ↷ Page moved from wiki:rules:loot to rules:loot aettles | rules:loot [2026/03/27 11:10] (current) – [Data] mochtire | ||
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| On an ooc level, players looting weapons from fallen enemies would rapidly cause logistical problems. Either the crew will run out of weapons, or a player will be carrying an empty rucksack that apparently has 83 AK47s in it. Thus the game concept that weapons are coded to an individual and cannot be sold. Instead you can loot small parts and components from the equipment an enemy was carrying. These are represented by small laminated tokens labelled as either weapon or armour parts with a cash value.\\ | On an ooc level, players looting weapons from fallen enemies would rapidly cause logistical problems. Either the crew will run out of weapons, or a player will be carrying an empty rucksack that apparently has 83 AK47s in it. Thus the game concept that weapons are coded to an individual and cannot be sold. Instead you can loot small parts and components from the equipment an enemy was carrying. These are represented by small laminated tokens labelled as either weapon or armour parts with a cash value.\\ | ||
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| - | It should be noted that whilst a parts card may well say it is worth 40c that is not what the parts will sell for if you sell them at the main hub. The hubs are businesses and need to turn a profit. When repairing weapons and armour, those parts will deduct | + | It should be noted that whilst a parts card may well say it is worth 4b that is not what the parts will sell for if you sell them at the main hub. The hubs are businesses and need to turn a profit. When repairing weapons and armour, those parts will deduct |
| ====Food & Drink==== | ====Food & Drink==== | ||
| - | In similar fashion to parts, food items will be marked up with a value in credits. This can be deducted from your lifestyle costs in downtime. If food items are sold the prices can vary tremendously. Unlike parts though, food can sell for far higher prices than the marked | + | Food items have a standard |
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| Drinks will not be marked with a price at all. They can be sold for whatever you can get for them. They will have no impact on your living expenses. Cans of fizzy drinks in good condition can be worth a reasonable amount. Beers and spirits can be worth much more.\\ | Drinks will not be marked with a price at all. They can be sold for whatever you can get for them. They will have no impact on your living expenses. Cans of fizzy drinks in good condition can be worth a reasonable amount. Beers and spirits can be worth much more.\\ | ||
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| - | All food and drink items put out as loot can be consumed by the characters if they so wish. If the item is used up it has no bearing on downtime costs. Yes, that means you can eat/drink the phys-rep... | + | All food and drink items put out as loot can be consumed by the characters if they so wish. If the item is used up it has no bearing on downtime costs. Yes, that means you can eat/drink the phys-rep. |
| ====Materials==== | ====Materials==== | ||
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| ====Data==== | ====Data==== | ||
| - | Useful data can come in three forms, scientific readings phys-repped by a QR code, paper or files on a memory stick. Scanning a QR code to acquire data will give you a pass phrase to give to referees. That pass phrase can be passed on to others or sold for cash.\\ | + | <fc # |
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| + | Useful data can come in three forms, scientific readings phys-repped by a QR code, paper or files on a memory stick.\\ | ||
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| Characters should be wary when selling on data though. If they have been paid to acquire data, then keeping copies to sell on to other parties could cause upset to the original employer. Some data is only of value if no-one else knows it and sometimes the best way to make data more valuable is to thin out the number of people that know it... | Characters should be wary when selling on data though. If they have been paid to acquire data, then keeping copies to sell on to other parties could cause upset to the original employer. Some data is only of value if no-one else knows it and sometimes the best way to make data more valuable is to thin out the number of people that know it... | ||
rules/loot.1670664431.txt.gz · Last modified: by aettles
