rules:skills:technical
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All technical skills require a suitably phys-repped toolkit of some kind. See the [[rules: | All technical skills require a suitably phys-repped toolkit of some kind. See the [[rules: | ||
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+ | *Advanced Science and Advanced Medicine are the only skills with the cost listed as n/a that can be taken at the start of play. You cannot learn both Advanced Science and Advanced Medicine |
rules/skills/technical.1709491386.txt.gz · Last modified: by mochtire