rules:tips
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| - | **Unlike most other larp games, The Zone gives you the ability to self-heal a lot of the time. If you do not take the First Aid skill you will be solely reliant on other people finding you and healing you in a gunfight. This can get surprisingly frustrating after a while, even as an experienced larper used to relying on a healer class. Some builds, particularly scientists, might mean having to leave First Aid out, so be aware. It will //always// be on the list for learning skills in downtime, so it can be picked up very quickly. There' | + | **Unlike most other larp games, The Zone gives you the ability to self-heal a lot of the time. If you do not take the First Aid skill you will be solely reliant on other people finding you and healing you in a gunfight. This can get surprisingly frustrating after a while, even as an experienced larper used to relying on a healer class. Some builds, particularly scientists, might mean having to leave First Aid out, so be aware. It will //always// be on the list for learning skills in downtime, so it can be picked up very quickly. There' |
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rules/tips.txt · Last modified: by mochtire
