The Zone

A Near Future Sci-Fi LARP

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rules:tips [2025/12/16 11:00] mochtirerules:tips [2025/12/16 11:00] (current) mochtire
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 <fs medium><fc #e37700>**First Aid**</fc></fs> <fs medium><fc #e37700>**First Aid**</fc></fs>
  
-**Unlike most other larp games, The Zone gives you the ability to self-heal a lot of the time. If you do not take the First Aid skill you will be solely reliant on other people finding you and healing you in a gunfight. This can get surprisingly frustrating after a while, even as an experienced larper used to relying on a healer class. Some builds, particularly scientists, might mean having to leave First Aid out, so be aware. It will //always// be on the list for learning skills in downtime, so it can be picked up very quickly. There's also nothing stopping you buying a first aid kit and painkillers so people healing you can use your supplies instead of theirs.+**Unlike most other larp games, The Zone gives you the ability to self-heal a lot of the time. If you do not take the First Aid skill you will be solely reliant on other people finding you and healing you in a gunfight. This can get surprisingly frustrating after a while, even as an experienced larper used to relying on a healer class. Some builds, particularly scientists, might mean having to leave First Aid out, so be aware. It will //always// be on the list for learning skills in downtime, so it can be picked up very quickly. There's also nothing stopping you buying a first aid kit and painkillers so people healing you can use your supplies instead of theirs.**
  
 <fs medium><fc #e37700>**I Lurves Ma Gun**</fc></fs> <fs medium><fc #e37700>**I Lurves Ma Gun**</fc></fs>
rules/tips.txt · Last modified: by mochtire