rules:upgrades
Differences
This shows you the differences between two versions of the page.
| rules:upgrades [2024/08/08 12:31] – created mochtire | rules:upgrades [2026/05/12 12:47] (current) – mochtire | ||
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| - | * All armour comes in a light and heavy version. Light armour can be upgraded to heavy at a cost to the armoursmith of 1.5 times the difference between the prices of new light and heavy armour. This will increase your health by 5 or 10 depending on the armour type. | + | * All armour, except kevlar weave armour, |
| - | * You can buy better armour. Combat armour is much better than patrol armour in a firefight, an environment suit is about the same as patrol armour but has significant environmental protections. | + | * You can buy better armour. Combat armour is much better than patrol armour |
| - | * All three types of armour can have extra materials added to add 5 more health. An environment suit can also have extra protections added against anomalies. | + | * Three types of armour can have extra materials added to add 5 more health. An environment suit can also have extra protections added against anomalies. Currently, kevlar weave does not have any upgrade options. |
| * You can use a personal shield, which adds 10 more health. A shield will stack with other types of armour. | * You can use a personal shield, which adds 10 more health. A shield will stack with other types of armour. | ||
rules/upgrades.txt · Last modified: by mochtire
