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A Near Future Sci-Fi LARP

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rules:upgrades

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rules:upgrades [2024/08/08 12:31] – created mochtirerules:upgrades [2026/05/12 12:47] (current) mochtire
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 <fs large><fc #e37700>**Armour**</fc></fs> <fs large><fc #e37700>**Armour**</fc></fs>
  
-  * All armour comes in a light and heavy version. Light armour can be upgraded to heavy at a cost to the armoursmith of 1.5 times the difference between the prices of new light and heavy armour. This will increase your health by 5 or 10 depending on the armour type. +  * All armour, except kevlar weave armour, comes in a light and heavy version. Light armour can be upgraded to heavy at a cost to the armoursmith of 1.5 times the difference between the prices of new light and heavy armour. This will increase your health by 5 or 10 depending on the armour type. 
-  * You can buy better armour. Combat armour is much better than patrol armour in a firefight, an environment suit is about the same as patrol armour but has significant environmental protections. +  * You can buy better armour. Combat armour is much better than patrol armour or kevlar weave in a firefight, an environment suit is about the same as patrol armour but has significant environmental protections. 
-  * All three types of armour can have extra materials added to add 5 more health. An environment suit can also have extra protections added against anomalies.+  * Three types of armour can have extra materials added to add 5 more health. An environment suit can also have extra protections added against anomalies. Currently, kevlar weave does not have any upgrade options.
   * You can use a personal shield, which adds 10 more health. A shield will stack with other types of armour.   * You can use a personal shield, which adds 10 more health. A shield will stack with other types of armour.
  
rules/upgrades.txt · Last modified: by mochtire