The Zone

A Near Future Sci-Fi LARP

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rules:work

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rules:work [2026/03/24 10:43] mochtirerules:work [2026/03/24 10:43] (current) mochtire
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-**The players have all been smuggled into the Zone by the same gang and brought to Tjhe Gatehouse, a bar, labour exchange and trade hub. It acts as the hub for all trade and activity in the immediate area around it. The Gatehouse is run by a player-created faction known as the Manor House Mob. They act as brokers for trade, bankers for everyone's credits and employment agencies for anyone needing freelancers to complete tasks. They will also arrange contracts to be taken out on individuals, act as an escrow service, and provide a home for people offering technical or medical services to ply their trade from.**+**The players have all been smuggled into the Zone by the same gang and brought to Tjhe Gatehouse, a bar, labour exchange and trade hub. It acts as the hub for all trade and activity in the immediate area around it. The Gatehouse is run by a player-created faction known as the Manor House Mob. They act as brokers for trade, bankers for everyone's credits and employment agencies for anyone needing freelancers to complete tasks. They will also arrange contracts to be taken out on individuals, act as an escrow service, and provide a home for people offering technical or medical services to ply their trade from.**\\
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 **The Gatehouse is owned by a player group, but it is run day to day by NPCs. These NPC staff members can be identified by the lanyards they wear.** **The Gatehouse is owned by a player group, but it is run day to day by NPCs. These NPC staff members can be identified by the lanyards they wear.**
rules/work.1774349014.txt.gz · Last modified: by mochtire