The Zone

A Near Future Sci-Fi LARP

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spaces:new [2025/12/10 11:23] mochtirespaces:new [2025/12/10 11:47] (current) mochtire
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 If you're willing to devote the time, building a shack or digging out a bunker might be a better idea, and it's a lot harder for anyone else to find.** If you're willing to devote the time, building a shack or digging out a bunker might be a better idea, and it's a lot harder for anyone else to find.**
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 +<fs x-large><fc #e37700>**Step 2 - Defences**</fc></fs>
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 +**At a bare minimum you're going to leave the space for one full weekend in eight to attend events. What are you going to do to stop someone trashing the place while you're not home? Being hard to find is the easiest option but you will need to give this some thought.**
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 +<fs x-large><fc #e37700>**Step 3 - Living Facilities**</fc></fs>
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 +**The vast majority of freelancers sleep rough or in communal barns. The rich rent beds at the bar. If you are intending to live in your new space you will need basic facilities. You can also go beyond the basics and additional facilities may have mechanical benefits.**
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 +|Decent bed|When paired up with heating of some kind it will usually confer a +10 health bonus for the next event.|
 +|Heating|You might be able to rig up radiators, you might be able to heavily insulate a shed and then light a fire, but any means of keeping the place warm counts. Paired with a good bed it provides a +10 health bonus|
 +|Cooking|Having a dedicated space for an open fire with pot stands or grills, a proper barbeque or scratch built oven can also confer health bonuses when coupled with suitable food supplies. It will halve lifestyle costs between events.|
spaces/new.1765365816.txt.gz · Last modified: by mochtire