The Zone

A Near Future Sci-Fi LARP

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rules:armour

Equipment - Armour

The prices given here apply to starting characters. Once you have begun play you will need to speak to the relevant NPC during uptime or a referee during downtime as the prices will fluctuate depending on your reputation.

Characters with the armoursmithing skill and a suitable toolkit can upgrade any light armour to its heavy equivalent at a cost of 1.5 times the difference between the two prices in either cash or armour parts.

NameCostEffectPhys-rep
Light patrol armour80b+10 healthA tactical vest or equivalent
Heavy patrol armour120b+15 healthA tactical vest or equivalent
Light combat armour150b+20 health & +1 hit pointsRigid body armour & some arm/leg armour
Heavy combat armour250b+30 health & +2 hit pointsRigid body armour & some arm/leg armour
Light environment suit180b+10 healthchemical hazard suit + mask
Heavy environment suit320b+20 healthchemical hazard suit, tactical vest + mask

Environment suits will also offer protection against environmental hazards at the discretion of the mission referee. In this regard a heavy environment suit offers no extra protection compared to a light one.

rules/armour.txt · Last modified: by mochtire