rules:armour
Equipment - Armour
The prices given here apply to starting characters. Once you have begun play you will need to speak to the relevant NPC during uptime or a referee during downtime as the prices will fluctuate depending on your reputation.
Characters with the armoursmithing skill and a suitable toolkit can upgrade any light armour to its heavy equivalent at a cost of 1.5 times the difference between the two prices in either cash or armour parts.
| Name | Cost | Effect | Phys-rep |
|---|---|---|---|
| Light patrol armour | 80b | +10 health | A tactical vest or equivalent |
| Heavy patrol armour | 120b | +15 health | A tactical vest or equivalent |
| Light combat armour | 150b | +20 health & +1 hit points | Rigid body armour & some arm/leg armour |
| Heavy combat armour | 250b | +30 health & +2 hit points | Rigid body armour & some arm/leg armour |
| Light environment suit | 180b | +10 health | chemical hazard suit + mask |
| Heavy environment suit | 320b | +20 health | chemical hazard suit, tactical vest + mask |
Environment suits will also offer protection against environmental hazards at the discretion of the mission referee. In this regard a heavy environment suit offers no extra protection compared to a light one.
rules/armour.txt · Last modified: by mochtire
