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        <title>&lt;span style=&quot;font-size:200%; color:#e37700&quot;&gt; The Zone&lt;/span&gt; - rules:skills</title>
        <description>&lt;span style=&quot;font-size:200%&quot;&gt; A Near Future Sci-Fi LARP&lt;/span&gt;</description>
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       <dc:date>2026-05-01T20:06:45+00:00</dc:date>
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        <title><span style="font-size:200%; color:#e37700"> The Zone</span></title>
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        <dc:date>2026-03-27T09:37:35+00:00</dc:date>
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        <title>combat</title>
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        <description>Combat Skills
Cost represents the credits required to be trained in the skill during downtime. This can be ignored for the four starting skills.
SkillDescriptionPre-RequisitesCostGunfighterThe character is very adept with pistols and does +5 damage with them</description>
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        <dc:date>2025-12-16T10:22:42+00:00</dc:date>
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        <title>home</title>
        <link>https://thezonelarp.co.uk/doku.php?id=rules:skills:home&amp;rev=1765880562&amp;do=diff</link>
        <description>Skills List

Skills are divided into four sections.

Combat Skills | Survival Skills | Scientific Skills | Technical Skills

Any skill where the cost is listed as n/a cannot be taken as one of your 4 starting skills and must be learned from a PC in game.



Advanced Skills

Medicine, Mathematics, Physics, Chemistry and Biology all have Advanced versions of the skill available. It is possible that further skills will also gain an Advanced version as time goes on.</description>
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        <title>scientific</title>
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        <description>Scientific Skills
Cost represents the credits required to be trained in the skill during downtime. This can be ignored for the four starting skills.
NameDescriptionPre-RequisitesCostData GatheringThe character knows how to use basic scientific apparatus and scanners in order to collect data and readings in the field. This skill is a requirement for many contracts and missions for the scientific teams. If you have this skill you scan any QR code marked DATA GATHERING. The QR code will give you a …</description>
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        <title>survival</title>
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        <description>Survival Skills
Cost represents the credits required to be trained in the skill during downtime. This can be ignored for the four starting skills.
NameDescriptionPre-RequisitesCostSurvivalistThe character is adept at finding shelter in the wilds, and foraging for food and water. The health penalty for an inferior lifestyle is negated, and the health penalty for a scavenger lifestyle is halved. If the character has both the Survivalist and Trapper skills, the health penalty for a scavenger lifest…</description>
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        <title>technical</title>
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        <description>Technical Skills
Cost represents the credits required to be trained in the skill during downtime. This can be ignored for the four starting skills.
NameDescriptionPre-RequisitesCostGun SmithingThe character can upgrade a light weapon to a heavy weapon for a suitable cost in cash/parts (see equipment). This skill also allows for the creation of relevant crafting blueprints and manufacturing weapons in a suitable workspace.</description>
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