This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
rules:crafting [2021/11/22 11:29] mochtire |
rules:crafting [2024/03/06 11:48] (current) mochtire |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ======Crafting====== | + | <fs xx-large>< |
- | ====Skills | + | **Crafting items and upgrades during downtime requires several things.** |
+ | * A usable [[rules: | ||
+ | * A suitable blueprint. These can be found as loot or developed as a research project. Once found/ | ||
+ | * The relevant skill. | ||
+ | * Cash or materials. | ||
+ | |||
+ | <fs large>< | ||
+ | |||
+ | **A usable workspace requires several components.** | ||
+ | |||
+ | * A power supply. The size and scale required will depend on the space being built. Solar panels and fueled generators are uncommon but not unheard of, and can be scavenged at various places in the Zone. | ||
+ | * A building to install everything in. Most intact buildings have long since been claimed by the various factions in the Zone. The surviving towns and villages are occupied by the military in the main, but some of the bunkers built by corporate teams can be found abandoned and occasionally a faction will lose the ability to adequately guard a building. | ||
+ | * Computers. Design work is done almost exclusively using CAD software and any blueprints you loot will be digital. | ||
+ | * 3D printers. | ||
+ | * Some kind of workbench or the like appropriate to the skill you wish to use. Some workbenches will work for multiple skills, others are highly specific. The game team will guide you through what you can and can't do with what you find. | ||
+ | |||
+ | **All of the above must be scavenged, bought or looted in uptime at an event. The game team will provide opportunities to find what you need, but they will not guarantee success and they will not hand stuff out for free. You will need to complete missions or hand out a lot of cash to get what you need. It may also take multiple events to piece everything together.** | ||
+ | |||
+ | <fs large>< | ||
+ | |||
+ | **These will appear as loot on memory sticks. Once installed on a computer in a workspace they can be used by anyone with access to that workspace. The memory stick with the blueprint(s) must be handed back to a ref and you must tell them where you intend to store the blueprints. You can install them in multiple places.\\ | ||
+ | \\ | ||
+ | The other option is to create your own blueprints by [[rules: | ||
+ | |||
+ | <fs large>< | ||
^Skill^Covers^ | ^Skill^Covers^ | ||
Line 10: | Line 34: | ||
|Chemistry|Synthesising compounds, making drugs| | |Chemistry|Synthesising compounds, making drugs| | ||
|Mathematics|Writing computer code| | |Mathematics|Writing computer code| | ||
- | |Surgery|Not much use to build anything, but vital to install | + | |Surgery|Not much use to build anything, but vital to install |
+ | |Cybersurgery|As per surgery, but specifically for devices wired into the nervous system and brain| | ||
|Electronics|Any electronic devices| | |Electronics|Any electronic devices| | ||
+ | |Nanotechnology|Very small devices, anything using nanites as part of the device| | ||
- | In addition several | + | **A small number of crafting |
- | ====Blueprints==== | + | <fs large>< |
- | Most crafting | + | **The vast majority of crafting |
- | \\ | + | |
- | Writing a blueprint | + | |
- | \\ | + | |
- | PCs trying to create something brand new will need to develop the science behind the idea before starting on the engineering involved in building it. Essentially | + | |
- | \\ | + | |
- | Once a final blueprint is created it is uploaded | + | |
- | + | ||
- | ====Workspaces==== | + | |
- | + | ||
- | Blueprints can be installed on multiple sets of printers in different workspaces. Players will need to keep records of what blueprints they have installed in any workspaces they have access to. The main shared workspace will have records kept on this site. The link to that list is on the Discord site, and will be publicly listed when the players | + | |
- | \\ | + | |
- | Workspaces will need to be tailored to the work they are intended for, and equipment will need to be found in uptime to build it in downtime. The current shared project involved finding five items off a long list of possibilities. Some items are common to all workspaces, some are unique to the specific type of crafting going on. | + | |
- | * Power. This could be solar or generators running on fuel. This is a requirement for all workspaces. | + | |
- | * Security. Your workspace will need locks so that other freelancers can't rob you while you're at an event. | + | |
- | * Living space. A bed for one or more people and a cooking area. | + | |
- | * Surgical bay. | + | |
- | * Science lab. Each lab covers one scientific discipline. | + | |
- | * Crafting space. This includes 3D printers, the computers | + | |
- | + | ||
- | Other options may well present themselves as players discover new technologies within the Zone.\\ | + | |
- | \\ | + | |
- | The current shared workspace has power, a surgical bay, a chemistry lab, IT systems for maths work, and a crafting space. PCs with access | + | |
\\ | \\ | ||
- | PCs who wish to construct | + | A small number of crafting projects may require |