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rules:healing [2021/08/16 09:42] mochtire [Healing] |
rules:healing [2023/03/23 10:07] (current) mochtire |
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If you are on the floor due to melee damage your gun will still be operational. | If you are on the floor due to melee damage your gun will still be operational. | ||
You should not use your firearm whilst on 0 hit points | You should not use your firearm whilst on 0 hit points | ||
- | Any character with the first aid skill can treat their own injuries at any point after they are put down. You will need to use a first aid kit and a dose of painkillers to be fully stabilised. At this point a referee will reset your headband or you can do so yourself by switching your gun off and on again using a key. As soon as it is practcial collect a [[start: | + | Any character with the first aid skill can treat their own injuries at any point after they are put down. You will need to use a first aid kit and a dose of painkillers to be fully stabilised. At this point a referee will reset your headband or you can do so yourself by switching your gun off and on again using a key. The whole process of healing yourself should take a minimum of 60 seconds. |
====Treating An Injury==== | ====Treating An Injury==== | ||
- | Using the first aid skill requires two consumable components, a first aid kit and painkillers. Each injury takes one use of the kit and one dose of painkillers to treat. If either component is not available the wound cannot be fully treated. Please check the [[start:rules: | + | Using the first aid skill requires two consumable components, a first aid kit and painkillers. Each injury takes one use of the kit and one dose of painkillers to treat. If either component is not available the wound cannot be fully treated. Please check the [[rules: |
====Death==== | ====Death==== | ||
- | If you are reduced to 0 health or hit points and cannot treat your own injuries you will be reliant on someone else doing it for you. Unlike many other larp systems though there is no explicit time period that has to elapse before you die. There are only three ways to die in this game. | + | If you are reduced to 0 health or hit points and cannot treat your own injuries you will be reliant on someone else doing it for you. There are only three ways to die in this game. |
- | ===Bleeding Out=== | + | ===Killing The Injured=== |
- | If you are injured | + | If an NPC is within 3m or so of you when you are injured |
+ | \\ | ||
+ | NPCs will only use this call when briefed to do so but if briefed | ||
+ | \\ | ||
+ | PCs can use the same **point blank** call on each other or on NPCs at any point. PCs can also use a second call **coup de grace**. This must be done from right next to the target and can be done with either a firearm or a melee weapon. Coup de grace wounds will be detectable by a surgeon checking the body over later. | ||
- | ===Coup de Grace=== | + | ===Bleeding Out=== |
- | Someone who is injured and has not yet been seen by a referee to be re-activated can be killed by anyone with a melee weapon or with a single bullet. Simply roleplay | + | If you are injured and cannot treat it yourself you will die if no-one helps you. How long this takes is solely at the discretion of the referees. As a general rule if people are actively looking for you you will still be alive when they find you. If they stop looking, or there' |
- | \\ | + | |
- | NPCs can and will carry out a coup de grace on an injured player | + | |
===Misadventure=== | ===Misadventure=== | ||
- | Certain hazards and situations could well kill you. When you scan a QR code for the demolitions, | + | Certain hazards and situations could well kill you. When you scan a QR code for the demolitions, |