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rules:healing [2021/11/02 14:32] mochtire |
rules:healing [2023/03/23 10:07] (current) mochtire |
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If you are on the floor due to melee damage your gun will still be operational. | If you are on the floor due to melee damage your gun will still be operational. | ||
You should not use your firearm whilst on 0 hit points | You should not use your firearm whilst on 0 hit points | ||
- | Any character with the first aid skill can treat their own injuries at any point after they are put down. You will need to use a first aid kit and a dose of painkillers to be fully stabilised. At this point a referee will reset your headband or you can do so yourself by switching your gun off and on again using a key. As soon as it is practcial collect a [[start: | + | Any character with the first aid skill can treat their own injuries at any point after they are put down. You will need to use a first aid kit and a dose of painkillers to be fully stabilised. At this point a referee will reset your headband or you can do so yourself by switching your gun off and on again using a key. The whole process of healing yourself should take a minimum of 60 seconds. |
====Treating An Injury==== | ====Treating An Injury==== | ||
- | Using the first aid skill requires two consumable components, a first aid kit and painkillers. Each injury takes one use of the kit and one dose of painkillers to treat. If either component is not available the wound cannot be fully treated. Please check the [[start:rules: | + | Using the first aid skill requires two consumable components, a first aid kit and painkillers. Each injury takes one use of the kit and one dose of painkillers to treat. If either component is not available the wound cannot be fully treated. Please check the [[rules: |
====Death==== | ====Death==== | ||
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If an NPC is within 3m or so of you when you are injured they can fire a single round at you and make the call **point blank**. At this point you should start a death count of 300 seconds. You will be unconscious and incapable of healing yourself with First Aid, you can only be treated by someone else. If you reach 0 on your death count your character has died.\\ | If an NPC is within 3m or so of you when you are injured they can fire a single round at you and make the call **point blank**. At this point you should start a death count of 300 seconds. You will be unconscious and incapable of healing yourself with First Aid, you can only be treated by someone else. If you reach 0 on your death count your character has died.\\ | ||
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- | NPCs will only use this call when briefed to do so but they will be briefed to use this call any time they are within range of a PC they can see is healing themselves. They will also make their way towards an injured PC to get in range for this call.\\ | + | NPCs will only use this call when briefed to do so but if briefed to do so, they will use this call any time they are within range of a PC they can see is healing themselves. They may also make their way towards an injured PC to get in range for this call.\\ |
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PCs can use the same **point blank** call on each other or on NPCs at any point. PCs can also use a second call **coup de grace**. This must be done from right next to the target and can be done with either a firearm or a melee weapon. Coup de grace wounds will be detectable by a surgeon checking the body over later. | PCs can use the same **point blank** call on each other or on NPCs at any point. PCs can also use a second call **coup de grace**. This must be done from right next to the target and can be done with either a firearm or a melee weapon. Coup de grace wounds will be detectable by a surgeon checking the body over later. | ||
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===Misadventure=== | ===Misadventure=== | ||
- | Certain hazards and situations could well kill you. When you scan a QR code for the demolitions, | + | Certain hazards and situations could well kill you. When you scan a QR code for the demolitions, |