The Zone

A Near Future Sci-Fi LARP

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rules:weapons [2021/06/08 09:49]
mochtire created
rules:weapons [2024/01/08 13:45] (current)
mochtire
Line 1: Line 1:
 =====Equipment - Weapons===== =====Equipment - Weapons=====
 +
 +The prices given here apply to starting characters. Once you have begun play you will need to speak to the relevant NPC during uptime or a referee during downtime as the prices will fluctuate depending on your reputation.\\
 +\\
 +Characters with the gunsmithing skill and a suitable toolkit can upgrade any light weapon to its heavy equivalent at a cost of 1.5 times the difference between the two prices in either cash or weapons parts.\\
 +\\
 +Weapons are coded to their new owner at the time of purchase. Only the smuggling gangs have the means to alter such codes. This means you cannot use a gun that isn't yours, loan out a gun or sell one to anyone other than a trader at a hub.
 +
 +^Name^Cost^Base Damage^
 +|Light pistol|500c|10|
 +|Heavy pistol|800c|15|
 +|Light SMG|700c|10|
 +|Heavy SMG|1000c|15|
 +|Light assault rifle|1800c|15|
 +|Heavy assault rifle|2500c|20|
 +|Light shotgun*|2000c|30|
 +|Heavy shotgun*|2600c|40|
 +|Light DMR|2200c|25|
 +|Heavy DMR|2800c|30|
 +|Light sniper rifle|2500c|30|
 +|Heavy sniper rifle|3000c|40|
 +|LMG|4000c|20|
 +|HMG|7000c|25|
 +|Knife|100c|1 hit point|
 +|Other melee|See a referee|1 hit point|
 +
 +All firearms are phys-repped with lasertag kit and are provided as part of your ticket. If you own your own please check it is compatible with system kit before bringing it.\\
 +\\
 +*Shotgun phys-reps are very limited. Please speak to a ref before buying one.
rules/weapons.1623145778.txt.gz · Last modified: 2021/06/08 09:49 by mochtire