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rules:work [2022/12/05 10:18] aettles |
rules:work [2023/03/23 11:37] (current) mochtire |
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- | **The players have all been smuggled into the Zone by the same gang and brought to the Rutherford' | + | **The players have all been smuggled into the Zone by the same gang and brought to the Bar. This bar acts as the hub for all trade and activity in the immediate area around it. The bar is run by the Barkeeps |
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- | **All missions will be posted up on a noticeboard for all to see. A short briefing will be attached and any player wanting to go on that mission needs to add their character name onto it. If their reputation is too low for some reason their name will be crossed off by the Barkeep. Missions will go out at fixed times, anyone not ready at the appropriate time will not get to go. Players need to go and collect weapons about 15 minutes before the mission start time. Assuming they are at the Quartermaster' | ||
+ | **All mission briefings will be posted up on a noticeboard for all to see. On a table near those briefings will be several slips of paper, one per available mission. To join a mission simply add your name to the relevant slip of paper. Most missions are capped at around 7 or 8 participants. Where a client can afford more people, the mission briefing will say so.** | ||
- | **Missions will all have a player limit. Once that limit is reached no more people will be allowed on. If people drop out then the spaces will open up to people again. All mission lists will be taken down at the point people need to go and collect weapons and the players | + | **It is recommended that you chat with your fellow freelancers before signing up for missions. You may have skills required elsewhere, or perhaps your particular niche is filled. We expect a certain amount of negotiation and horse-trading as to who goes where. Certain clients may well refuse |
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**All contracts will be openly posted and will be live until rescinded or completed. Some may only be completed at specific times, e.g. the NPC being targeted will appear on a specific mission, some may be possible throughout the event e.g. a contract on another player. Some contracts will be run as missions when the targeted NPC is known to have broken cover.** | **All contracts will be openly posted and will be live until rescinded or completed. Some may only be completed at specific times, e.g. the NPC being targeted will appear on a specific mission, some may be possible throughout the event e.g. a contract on another player. Some contracts will be run as missions when the targeted NPC is known to have broken cover.** | ||
- | **With all contracts the money is paid out to whoever is first to provide proof of death. A body part is usually | + | **With all contracts the money is paid out to whoever is first to complete the contract to the satisfaction |
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- | <fc # | + | **Freelancers can also post their own contracts at any time. The Bar will charge between 10 and 20% of the posted bounty as their fee, payable at the time the bounty is posted and non-refundable. The bounty will also be taken out of the freelancer' |
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+ | **The Bar is home to several information brokers, who frequently move between bars plying their trade. They will often pay for data found on missions, or offer up payment to go and find specific information whilst out on other missions. Other NPCs may also offer bounties on specific items found out in the Zone. Some NPCs may drop loot, others may drop the GPS coordinates of their loot stash so you need to go and hunt for it later.** | ||
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