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rules:wounds [2024/02/27 13:48] mochtire |
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- | =====Wounds & Long-Term Effects===== | + | <fs large>< |
- | If you are the target of a Point Blank call you will receive a Wound Card.\\ | + | **Certain effects within |
- | {{start: | + | |
- | Tear the card open when you receive it, follow any instructions you need to, and then keep it somewhere safe. At the end of the event you should hand all your wound cards in. The referees will then provide you with a medical bill before you complete your downtime return.\\ | + | |
- | \\ | + | |
- | There are four kinds of wound card you may receive. | + | |
- | ===Infected Wound=== | + | * **Some players have contracted an unknown virus. So far this has had no adverse effects, but it remains in play.** |
+ | * **Some players contracted the phage virus. A cure now exists but until it is administered it remains on file.** | ||
+ | * **Some players developed mutations and internal organ damage due to eating lamb kebabs from a dubious source. The affected characters that were affected have now died (of other causes) and the survivors have mitigated the effects.** | ||
- | These cards are all identical. One 500 credit course of antibiotics will cure **all** the infected wounds you receive during an event, the effects do not stack. If the full course of drugs is paid for, the character will fully recover. If they can only afford 250 credits they will be at half health the next event, and fully recovered the event after. If they cannot afford any of the drugs, they will die before the start of the next event. | + | <fs large>< |
- | ===Shrapnel Wound=== | + | **Anomalies, |
- | These cards are all identical. | + | * **The code should |
+ | * **Where | ||
+ | * **When the effect | ||
+ | * **All such QR codes end at the end of the event they were given out at. Where any effect lingers it will be recorded | ||
+ | * **The back of the QR code will have any rules or roleplay effects you should observe while under the effect.** | ||
- | ===Severe Wound=== | + | <fs large>< |
- | These cards vary slightly. They all represent wounds that have caused | + | <fc # |
- | ===Others=== | + | **When you return from a mission that has been a bit hectic or otherwise put your character through the wringer you can choose for your character to have suffered a lingering combat injury of some kind. A set of twenty QR codes are available, about ten of which will be stuck to the kitchen door in the Bar. When you return from a mission you can choose to scan one of the QR codes at random, and follow the instructions on that card. Every few missions the ref team will scramble the QR codes up and put a new set of ten on the door.** |
- | These cards are usually specific | + | * **All twenty QR codes have roleplaying effects you will need to follow until the cure condition |
- | Some of the " | + | * **Most of the QR codes will need one or more people with the First Aid skill to help you treat the injury. A few can be cured solely by the injured party.** |
- | \\ | + | * **None |
- | A significant percentage of Wound Cards are blank. Breathe | + | * **This is entirely voluntary. No-one is required to scan a code when they come back off a mission, |
- | ====Zero Health==== | + | **A sample of three of the QR codes** |
+ | |||
+ | <wrap third column> | ||
+ | {{: | ||
+ | </ | ||
+ | <wrap third column> | ||
+ | {{: | ||
+ | </ | ||
+ | <wrap third column> | ||
+ | {{: | ||
+ | </ | ||
- | If a combination of penalties for untreated wounds and poor lifestyle mean you would be starting the next event at 0 health or below then either your injuries or exposure have killed you between events. |