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rules:wounds [2024/03/03 17:28] mochtire |
rules:wounds [2025/03/09 18:27] (current) mochtire |
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- | Certain effects within the game might last across multiple events. Where these occur results will be recorded on the character database maintained by the referee team. For example; | + | **Certain effects within the game might last across multiple events. Where these occur results will be recorded on the character database maintained by the referee team. For example;** |
- | * Some players have contracted an unknown virus. So far this has had no adverse effects, but it remains in play. | + | |
- | * Some players contracted the phage virus. A cure now exists but until it is administered it remains on file. | + | |
- | * Some players developed mutations and internal organ damage due to eating lamb kebabs from a dubious source. | + | |
+ | <fs large>< | ||
+ | |||
+ | **Anomalies, | ||
+ | |||
+ | * **The code should be keep on you at all times, hidden in a pocket. If another players scans you with a suitable device, check if they have any of the skills listed on your QR code and if they do, pass them the code. Keeping the code out of sight is to prevent meta-gaming.** | ||
+ | * **Where an effect has clearly visible signs on the character, suitable make-up will be provided and you will be asked to wear the QR code openly.** | ||
+ | * **When the effect is cured, removed or wears off, hand the QR code back to a member of the crew.** | ||
+ | * **All such QR codes end at the end of the event they were given out at. Where any effect lingers it will be recorded on the character database as above.** | ||
+ | * **The back of the QR code will have any rules or roleplay effects you should observe while under the effect.** | ||
+ | |||
+ | <fs large>< | ||
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+ | <fc # | ||
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+ | **When you return from a mission that has been a bit hectic or otherwise put your character through the wringer you can choose for your character to have suffered a lingering combat injury of some kind. A set of twenty QR codes are available, about ten of which will be stuck to the kitchen door in the Bar. When you return from a mission you can choose to scan one of the QR codes at random, and follow the instructions on that card. Every few missions the ref team will scramble the QR codes up and put a new set of ten on the door.** | ||
+ | |||
+ | * **All twenty QR codes have roleplaying effects you will need to follow until the cure condition is met.** | ||
+ | * **Most of the QR codes will need one or more people with the First Aid skill to help you treat the injury. A few can be cured solely by the injured party.** | ||
+ | * **None of them will require resources to be used above and beyond the commonly available medical supplies (first aid supplies, painkillers, | ||
+ | * **This is entirely voluntary. No-one is required to scan a code when they come back off a mission, and no-one should be scanning codes more than 2-3 times per event.** | ||
+ | |||
+ | **A sample of three of the QR codes** | ||
+ | |||
+ | <wrap third column> | ||
+ | {{: | ||
+ | </ | ||
+ | <wrap third column> | ||
+ | {{: | ||
+ | </ | ||
+ | <wrap third column> | ||
+ | {{: | ||
+ | </ | ||