This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
rules:wounds [2025/03/09 16:50] mochtire |
rules:wounds [2025/03/09 18:27] (current) mochtire |
||
---|---|---|---|
Line 21: | Line 21: | ||
<fs large>< | <fs large>< | ||
+ | <fc # | ||
+ | |||
+ | **When you return from a mission that has been a bit hectic or otherwise put your character through the wringer you can choose for your character to have suffered a lingering combat injury of some kind. A set of twenty QR codes are available, about ten of which will be stuck to the kitchen door in the Bar. When you return from a mission you can choose to scan one of the QR codes at random, and follow the instructions on that card. Every few missions the ref team will scramble the QR codes up and put a new set of ten on the door.** | ||
+ | |||
+ | * **All twenty QR codes have roleplaying effects you will need to follow until the cure condition is met.** | ||
+ | * **Most of the QR codes will need one or more people with the First Aid skill to help you treat the injury. A few can be cured solely by the injured party.** | ||
+ | * **None of them will require resources to be used above and beyond the commonly available medical supplies (first aid supplies, painkillers, | ||
+ | * **This is entirely voluntary. No-one is required to scan a code when they come back off a mission, and no-one should be scanning codes more than 2-3 times per event.** | ||
+ | |||
+ | **A sample of three of the QR codes** | ||
+ | |||
+ | <wrap third column> | ||
+ | {{: | ||
+ | </ | ||
+ | <wrap third column> | ||
+ | {{: | ||
+ | </ | ||
+ | <wrap third column> | ||
+ | {{: | ||
+ | </ | ||