This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
rules:wounds [2025/03/09 17:30] mochtire |
rules:wounds [2025/04/23 09:26] (current) mochtire |
||
---|---|---|---|
Line 7: | Line 7: | ||
* **Some players have contracted an unknown virus. So far this has had no adverse effects, but it remains in play.** | * **Some players have contracted an unknown virus. So far this has had no adverse effects, but it remains in play.** | ||
* **Some players contracted the phage virus. A cure now exists but until it is administered it remains on file.** | * **Some players contracted the phage virus. A cure now exists but until it is administered it remains on file.** | ||
- | * **Some players developed mutations and internal organ damage due to eating lamb kebabs from a dubious source. | + | * **Some players developed mutations and internal organ damage due to eating lamb kebabs from a dubious source. |
+ | * **Some players have taken a lot of the various drugs and chemicals found in the Zone and are suffering severe side effects and neurological damage. A cure or mitigation has not been found.** | ||
<fs large>< | <fs large>< | ||
Line 23: | Line 24: | ||
**When you return from a mission that has been a bit hectic or otherwise put your character through the wringer you can choose for your character to have suffered a lingering combat injury of some kind. A set of twenty QR codes are available, about ten of which will be stuck to the kitchen door in the Bar. When you return from a mission you can choose to scan one of the QR codes at random, and follow the instructions on that card. Every few missions the ref team will scramble the QR codes up and put a new set of ten on the door.** | **When you return from a mission that has been a bit hectic or otherwise put your character through the wringer you can choose for your character to have suffered a lingering combat injury of some kind. A set of twenty QR codes are available, about ten of which will be stuck to the kitchen door in the Bar. When you return from a mission you can choose to scan one of the QR codes at random, and follow the instructions on that card. Every few missions the ref team will scramble the QR codes up and put a new set of ten on the door.** | ||
- | * All twenty QR codes have roleplaying effects you will need to follow until the cure condition is met. | + | |
- | * Most of the QR codes will need one or more people with the First Aid skill to help you treat the injury. A few can be cured solely by the injured party. | + | |
- | * None of them will require resources to be used above and beyond the commonly available medical supplies (first aid supplies, painkillers, | + | |
- | * This is entirely voluntary. No-one is required to scan a code when they come back off a mission, and no-one should be scanning codes more than 2-3 times per event. | + | |
+ | **A sample of three of the QR codes** | ||
+ | |||
+ | <wrap third column> | ||
+ | {{: | ||
+ | </ | ||
+ | <wrap third column> | ||
+ | {{: | ||
+ | </ | ||
+ | <wrap third column> | ||
+ | {{: | ||
+ | </ | ||