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The prices given here apply to starting characters. Once you have begun play you will need to speak to the relevant NPC during uptime or a referee during downtime as the prices will fluctuate depending on your reputation.
Characters with the armoursmithing skill and a suitable toolkit can upgrade any light armour to its heavy equivalent at a cost of 1.5 times the difference between the two prices in either cash or armour parts.
Name | Cost | Effect | Phys-rep |
---|---|---|---|
Light patrol armour | 800c | +10 health | A tactical vest or equivalent |
Heavy patrol armour | 1200c | +15 health | A tactical vest or equivalent |
Light combat armour | 1500c | +20 health & +1 hit points | Rigid body armour & some arm/leg armour |
Heavy combat armour | 2500c | +30 health & +2 hit points | Rigid body armour & some arm/leg armour |
Light environment suit | 1800c | +10 health | chemical hazard suit + mask |
Heavy environment suit | 3200c | +20 health | chemical hazard suit + mask |
Environment suits will also offer protection against environmental hazards at the discretion of the mission referee. In this regard a heavy environment suit offers no extra protection compared to a light one.