Name | Cost | Game Effect | Phys-rep |
---|---|---|---|
Scientific instruments | 200c | Allows data gathering in the field | Smartphone or tablet with QR code reader |
GPS tracker | 200c | Tracks GPS signals within the Zone | Smartphone or tablet with Google maps and the What3words app |
Survival bag | 100c | Allows use of Survivalist skill | Plastic survival bag |
Compass | 100c | Points north | A compass. A smartphone app should not be used |
Radio | 300c | A standard radio handset with headset or earpiece | Phys-reps provided. Please check with refs if using your own |
First aid kit | 500c | Allows use of first aid skill. Starts with 10 sets of consumables | Box or bag with 10 sets of supplies inside, along with small tools or knives |
Torch | 50c | Lights stuff up | A small torch, headlamp or similar |
Gas mask | 250c | Provides some protection against breathing hazards | Gas mask, dust mask or similar |
Smithing kit | 400c | Allows use of the equipment maintenance, gun smithing and armour smithing skills | A small toolkit |
Locksmith kit | 200c | Allows use of the lockpicking skill | Lockpicks, cables and electronics to bypass scanners and biometrics |
Demolitions kit | 200c | Allows the character to use the demolitions skill to disarm explosives | Toolkit, wires and scrap electronics |
Hacking kit | 200c | Allows use of the hacking skill | Toolkit, spare cables, old cds and memory sticks |
Surgical kit | 200c | Allows use of the surgery skill | Small knives, something to sterilise them, sewing kit |
Electronics kit | 200c | Allows use of the Electronics skill to study and repair electronic devices | Small tools, screwdrivers, wire cutters etc |
Memory stick or chip | 50c | Allows for data to be stored, copied and transported | Memory stick or SD card |
Name | Cost | Game Effect | Phys-rep |
---|---|---|---|
Smoke grenade | 50c | Makes smoke | Yellow or white smoke grenade |
First aid kit consumables | 10c | Must own a first aid kit to buy these | A bandage, tube of glue or needle and thread |
Painkillers | 10c | Treats an injury in conjunction with a first aid kit | White tic tac |
Anti-radiation drugs | 30c | Can remove effects from radiation poisoning | Green tic tac |
Mood stabilisers | 30c | Removes one roleplaying effect | Orange tic tac |
Happy pills | 100c | Induces euphoria in the user. Lasts for about an hour. | 2 blue tic tacs per dose |
Noodles | 20c | Food | One pot noodle or similar |
Canned food | 40c | Food | A single can of any food of your choice |
Players will not be required to buy every meal they eat, those are included in the lifestyle costs paid during downtime. The prices given here are guidelines for buying and selling them as loot items. Noodles and cans acquired as loot can be used to reduce the downtime lifestyle cost by the amounts given above.
Bob find a case of 12 pot noodles and chooses to keep them. Instead of 3000c for living expenses, he now only pays 2760c next downtime.
Name | Cost | Game Effect |
---|---|---|
Surgical procedures | 200c | Removes a single shrapnel wound card from the character |
Weapon maintenance | 200c | Keeps a single weapon operational and clean |
Armour maintenance | 400c | Keeps a single suit of armour in good order |
Data analysis | 500-1000c | Provides a summary of the main conclusions that can be drawn from a set of scientific data. Charges are variable based on complexity, and you will still pay even if nothing can be learned |
Information broker | variable | Information and data are the key sources of wealth in the Zone. Brokers can usually obtain almost anything you need to know, aside from the most heavily guarded of secrets. Brokers are also a good source of plans and schematics for manufacturing. |
Trainer | listed by the skill | Teaches you a new skill. Not all skills are available all the time, please speak to a system referee |
Surgical, weapon and armour services are always available during downtime. If you want surgery done during uptime you will need to find a PC with the skills.
Data analysis and information brokerage are only available in uptime from specific NPCs who may not be there all the time.