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Name | Cost | Game Effect | Phys-rep |
---|---|---|---|
Scientific instruments | 200c | Allows data gathering in the field | Smartphone or tablet with QR code reader |
GPS tracker | 200c | Tracks GPS signals within the Zone | Smartphone or tablet with Google maps |
Survival bag | 100c | Allows use of Survivalist skill | Plastic survival bag |
Compass | 100c | Points north | A compass. A smartphone app should not be used |
First aid kit | 500c | Allows use of first aid skill. Starts with 10 sets of consumables | Box or bag with supplies inside |
Torch | 50c | Lights stuff up | A small torch, headlamp or similar |
Gas mask | 250c | Provides some protection against breathing hazards | Gas mask, dust mask or similar |
Smithing kit | 400c | Allows use of the equipment maintenance, gun smithing and armour smithing skills | A small toolkit |
Locksmith kit | 200c | Allows use of the lockpicking skill | Lockpicks, cables and electronics to bypass scanners and biometrics |
Demolitions kit | 200c | Allows the character to use the demolitions skill to disarm explosives | Toolkit, wires and scrap electronics |
Hacking kit | 200c | Allows use of the hacking skill | Toolkit, spare cables, old cds and memory sticks |
Surgical kit | Allows use of the surgery skill | Small knives, something to sterilise them, sewing kit |