The Zone

A Near Future Sci-Fi LARP

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rules:skills:combat

Combat Skills

Cost represents the credits required to be trained in the skill during downtime. This can be ignored for the four starting skills.

SkillDescriptionPre-RequisitesCost
GunfighterThe character is very adept with pistols and does +5 damage with themNone1000c
MarksmanThe character is very adept with SMGs and assault rifles and does +5 damage with themNone1000c
SharpshooterThe character is very adept with DMRs and sniper rifles and does +5 damage with themNone1000c
Spray 'n' PrayThe character is very adept with LMGs and HMGs and does +5 damage with themNone1200c
I Lurves Ma GunThe character chooses a single ranged weapon type. They will do +10 damage with those weapons, but will incur a -5 damage penalty on all other ranged weapons. Gunfighter, Marksman, Sharpshooter and Spray 'n' Pray will not stack with this skill to do more damage, but those skills will offset any penalties from this one. This skill can be bought multiple times, once each for the different weapon types. The damage penalties do not stack. If a character has this skill for their DMR and Gunfighter, then they will have +10 on their DMR and no penalty on their pistol. If they subsequently buy this skill for their pistol that will also be at +10, but their DMR will drop to +5 unless they buy SharpshooterNone2000c
Rapid ReloadThe character has drilled themselves extensively in reloading their weapons. All reload times are halvedAny gun skilln/a
rules/skills/combat.txt · Last modified: 2023/04/06 13:15 by mochtire