The Zone

A Near Future Sci-Fi LARP

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rules:skills:combat

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Combat Skills

Cost represents the credits required to be trained in the skill during downtime. This can be ignored for the four starting skills.

SkillDescriptionPre-RequisitesCost
GunfighterThe character is very adept with pistols and machine pistols and does +5 damage with themNone1000c
MarksmanThe character is very adept with SMGs and assault rifles and does +5 damage with themNone1000c
SharpshooterThe character is very adept with hunting and sniper rifles and does +5 damage with themNone1000c
I Lurves Ma GunThe character chooses a single ranged weapon type. They will do +10 damage with those weapons, but will incur a -5 damage penalty on all other ranged weapons. Gunfighter, Marksman and Sharpshooter will not stack with this skill to do more damage, but those skills will offset any penalties from this one.None2000c
Twist The KnifeThe character has a melee fighting style designed to maximise damage and open deeper wounds. If you put someone down with a melee weapon it will take them twice as many resources as normal to stabilise themselves. You should inform your target you have used this skill after they fall downNone1500c
rules/skills/combat.1622990078.txt.gz · Last modified: 2021/06/06 14:34 by mochtire