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Cost represents the credits required to be trained in the skill during downtime. This can be ignored for the four starting skills.
Skill | Description | Pre-Requisites | Cost |
---|---|---|---|
Gunfighter | The character is very adept with pistols and machine pistols and does +5 damage with them | None | 1000c |
Marksman | The character is very adept with SMGs and assault rifles and does +5 damage with them | None | 1000c |
Sharpshooter | The character is very adept with hunting and sniper rifles and does +5 damage with them | None | 1000c |
I Lurves Ma Gun | The character chooses a single ranged weapon type. They will do +10 damage with those weapons, but will incur a -5 damage penalty on all other ranged weapons. Gunfighter, Marksman and Sharpshooter will not stack with this skill to do more damage, but those skills will offset any penalties from this one. | None | 2000c |
Twist The Knife | The character has a melee fighting style designed to maximise damage and open deeper wounds. If you put someone down with a melee weapon it will take them twice as many resources as normal to stabilise themselves. You should inform your target you have used this skill after they fall down | None | 1500c |