The Zone

A Near Future Sci-Fi LARP

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rules:skills:combat

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Combat Skills

Cost represents the credits required to be trained in the skill during downtime. This can be ignored for the four starting skills.

SkillDescriptionPre-RequisitesCost
GunfighterThe character is very adept with pistols and machine pistols and does +5 damage with themNone1000c
MarksmanThe character is very adept with SMGs and assault rifles and does +5 damage with themNone1000c
SharpshooterThe character is very adept with hunting and sniper rifles and does +5 damage with themNone1000c
Spray 'n' PrayThe character is very adept with LMGs and HMGs and does +5 damage with them1200c
I Lurves Ma GunThe character chooses a single ranged weapon type. They will do +10 damage with those weapons, but will incur a -5 damage penalty on all other ranged weapons. Gunfighter, Marksman, Sharpshooter and Spray 'n' Pray will not stack with this skill to do more damage, but those skills will offset any penalties from this one.None2000c
rules/skills/combat.1635778980.txt.gz · Last modified: 2021/11/01 15:03 by mochtire