The prices given here apply to starting characters. Once you have begun play you will need to speak to the relevant NPC during uptime or a referee during downtime as the prices will fluctuate depending on your reputation.
Characters with the gunsmithing skill and a suitable toolkit can upgrade any light weapon to its heavy equivalent at a cost of 1.5 times the difference between the two prices in either cash or weapons parts.
Weapons are coded to their new owner at the time of purchase. Only the smuggling gangs have the means to alter such codes. This means you cannot use a gun that isn't yours, loan out a gun or sell one to anyone other than a trader at a hub.
Name | Cost | Base Damage |
---|---|---|
Light pistol | 500c | 10 |
Heavy pistol | 800c | 15 |
Light SMG | 700c | 10 |
Heavy SMG | 1000c | 15 |
Light assault rifle | 1800c | 15 |
Heavy assault rifle | 2500c | 20 |
Light shotgun* | 2000c | 30 |
Heavy shotgun* | 2600c | 40 |
Light DMR | 2200c | 25 |
Heavy DMR | 2800c | 30 |
Light sniper rifle | 2500c | 30 |
Heavy sniper rifle | 3000c | 40 |
LMG | 4000c | 20 |
HMG | 7000c | 25 |
Knife | 100c | 1 hit point |
Other melee | See a referee | 1 hit point |
All firearms are phys-repped with lasertag kit and are provided as part of your ticket. If you own your own please check it is compatible with system kit before bringing it.
*Shotgun phys-reps are very limited. Please speak to a ref before buying one.