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If you are injured in combat you will receive a Wound Card.
Tear the card open when you receive it and then keep it somewhere safe. At the end of the event you should hand all your wound cards in. The referees will then provide you with a bill before you complete your downtime return.
There are four kinds of wound card you may receive.
These cards are all identical. One 500 credit course of antibiotics will cure all the infected wounds you receive during an event, the effects do not stack. If the full course of drugs is paid for, the character will fully recover. If they can only afford 250 credits they will be at half health the next event, and fully recovered the event after. If they cannot afford any of the drugs, they will die before the start of the next event.
These cards are all identical. The effects of these cards stack. Each one must be treated by someone with the surgery skill. PCs with the skill are free to charge what they like, going to an NPC surgeon has a fixed cost. See the equipment list for details. If a shrapnel wound is not treated before the start of the next event the character will start the event at -10 health for every untreated shrapnel wound. If a PC surgeon fixes the wound in uptime they should write their name on the Wound Card before the wounded character hands it in.
These cards vary slightly. They all represent wounds that have caused a degree of internal damage that will require extended bed rest to fully heal them. Exactly how much bed rest is required will be printed on the card. If you cannot or do not take all the required bed rest you will start the next event at -5 health for every week of bed rest missed.
These cards are usually specific to a situation or mission, but there is a slight chance they come up randomly. In all cases the full rules for what the “other” injury does will be printed on the card. If you have any queries, take the card to a referee.
A significant percentage of Wound Cards are blank. Breathe a sigh of relief and carry on with your day.
If a combination of penalties for untreated wounds and poor lifestyle mean you would be starting the next event at 0 health or below then either your injuries or exposure have killed you between events.