The Manor House
The acquisition of the Ponsonby Estate brings with it new facilities and some new options and bonuses for characters with access to it.
Security
There is a very thick hedge around the entire house, virtually impossible to get through without cutting equipment and a lot of noise. The hedge has now been reinforced about 50% of the way around with steel fencing. There is a single gateway with a steel gate.
Sleeping Facilities
Ponsonby had hired a significant number of bandits to organise an assault on the Bar. As part of those preparations, several rooms in the Manor were stocked with bunks. Any character with access to the Farm and Manor can now sleep in a real bed every night. This alters the lifestyle costs as follows.
Name | Description | Game Effect Next Event | Cost | Cost if growing/printing food |
---|---|---|---|---|
Scavenger | The character forages for food, sleeps rough, and rarely spends any time indoors. | -20 hit points and -1 melee hits | 0c | n/a |
Inferior | The character forages for about half their meals, and sleeps rough almost all the time. | -10 hit points and -1 melee hit | 1000c | 0c |
Basic | The character eats canned food or noodles, sleeps rough some of the time, and rents a bed at the bar once or twice a week | No health penalties | 1500c | 0c |
Superior | The character eats almost exclusively canned food, takes vitamins and rents a bed at the bar almost every night | +10 hit points | 3000c | 1500c |
Opulent | The character eats canned food most of the time, but occasionally manages to get hold of fresh vegetables, takes vitamins and has a permanent bed or room at the bar | +20 hit points, +1 melee hit | 5000c | 3500c |
The Library
Ponsonby maintained a reasonably well-stocked library as one would expect. There are several expensive first editions and a few technical manuals. As a result certain skills will be permanently available to learn from the library. The credit cost for the skills still applies. The available skills are;
The library also has quite an extensive collection of occult works. If anyone wishes to dig into these and try to learn magic, please contact the ref team.
The following documents have been stashed in the library as well.
MI7 Standing Orders
The Keanes Reactor
The Wish Granter
Project Crassus
Project SG1
The Memorial Library
Skills developed by former residents of the Manor, kept safe for all to learn in their memory. All skills listed here have zero credit costs.
The Gardens
Significant amounts of work have now been done to the Gardens, and they are almost in a usable state. They are no longer even remotely ornamental though, the work done has been put towards the ability to grow crops. Tests still need to be done to ensure the soil is safe though.
Weapons
After the battle to capture the manor, there were a significant number of weapons left behind, along with stockpiles of ammunition. Whilst these weapons cannot be used they do represent a large quantity of weapon parts and spares that can be used for repairs and upgrades. These can be used to offset the cost of any upgrades. The current stockpile amounts to 5000c worth of parts. If you are making upgrades or repairs to weapons this event, please let the ref team know if you are using this stockpile to pay for them.
Power
The generators are almost out of fuel but will serve as an emergency backup for about 12-18 hours if other power sources fail. There is enough solar power to run the lighting and cooking facilities and the accompanying batteries are now repaired so there is power at night as well. There is insufficient power to do much of anything else currently.
Food & Drink
Bringing in a mercenary army had a somewhat detrimental effect on Ponsonby's wine cellars. The inner circle of the dueling society did manage to secrete a few bottles of brandy from them though. The occult society present has six bottles of an unlabeled pale green liquid which seems to be alcoholic.